The Beta Complex

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Story: despite using the same fizzlers as 'The Electric Castle', this map follows the main Portal story; After TestChamber 17, the testing subject has been taken to an alternate facility to test her "Ability to maintain composure and adapt to new situations in an extremley hazardous enviroment."

    This map:

  • Has been a very long term project, started in June '08, and has been expanding ever since.

  • Has had not had continous Development time; a few months have been taken off.

  • Has between 7-14 puzzles, in 6-12 chambers Depending on how you count.

  • Was created in response to very positive comments on the tEC fizzler mechanics.

  • Comes packaged with a Tutorial so you don't need to play the original Electric Castle to understand.

  • Has a difficulty slightly higher than most of the Portal Advanced chambers.

  • Has had a lot of effort placed on aesthetics, particually metal textures that are often very bland

  • Has several secrets - Good luck finding them!

Hints - WARNING: SPOILERS ABOUND!

  • Chamber 1: Main chamber. Look at a) how to gain momentum, and b) what the buttons do.

  • Chamber 2: The signinge indicators are your best friend, think about how to manipulate what appears to be stopping you, to how it could in fact help you.

  • Chamber 3: Opening this door represents no challenge

  • Chamber 4: Remember the rules regarding this type of fizzler, and think how you solved the first tutorial level.

  • Chamber 5: Look around the area.

  • Chamber 6: Think about different ways of knocking over or disabling turrets.

  • Chamber 7: Left & Right - these two areas are interlinked, you may need something from one area to help you solve the final section.

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